Eden: Game Information

Project Length – 7 Weeks
Project Team Size – 3 People
Project Role – Designer, Developer, Producer
Engine – Unity

Eden was a first person puzzle game where you play as a witch named Eden who is trying to escape a mysterious ancient underground temple that has trapped her and disabled her magic. She needs to collect 3 statues to break the temple’s spell and free herself from the temple’s curse. The game was designed for an Nintendo DS system and incorporated mechanics that took advantage of the touch screen and unique control scheme. This game is not available to play but the full walkthrough can be found in the YouTube video.

My Role: Production

I was responsible for managing the team and dealing with errors in GitHub. I also bug tested the build and reported issues to the programmer.

As producer, I was responsible for managing the team, ensuring the work was completed, and making changes when issues came up. I used the asset list in the design document to figure out what to assign and tracked those assigned tasks using Discord. Due to the small team and short timeframe, there was not a lot of direct management needed, most of my was spent checking in for task progress, advising them where to focus their attention next, and changing my design based on the teams constraints. I also managed the GitHub repository and fixed issues that came from the team not pushing and pulling correctly.

My Role: Design

I was responsible for designing all of the puzzles and areas in the game, as well as building those levels in the editor and creating the game design document.

As designer, I created a tile-based puzzle game that utilized each aspect of the Nintendo DS. The player moves on a grid and rotates at 90 degree intervals using the bumpers, giving it a retro look and feel. The player needed to progress through the environment, solving 3 puzzles and collecting 3 statues before they entered the final puzzle. Each puzzle utilized the grid system or the touch screen for the player to solve it successfully.

The player has to navigate a maze using pictures they can find on the wall in the area, push 3 buttons in a particular order based on a riddle, navigate through a changing maze, and place collected statues in a particular order based on pictures in the room. In between the puzzles, the connecting pathways had a hidden button on the wall the player needed to find to open the pathway into the next section. I planned out the size and location of the rooms, built them in engine, then decorated them with props to create the dungeon atmosphere. The puzzle plans and the design document can be seen here.